AI Insights · Timothy · October 2021
Top 5 Golf Games in Costa Rica Q3 2021: Unified Platform Performance
Explore the performance of the top 5 golf games on a unified platform in Costa Rica during Q3 2021. Discover insights on weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of top golf games on a unified platform in Costa Rica. Here’s a closer look at the weekly downloads, revenue, and active user trends for the top 5 golf games as reported by Sensor Tower.
Golf Clash - Golfing Simulator from Electronic Arts experienced varied weekly revenue, peaking at around $579 in early July and dropping to $161 in mid-August before recovering to $467 by the end of September. Weekly downloads fluctuated, reaching a high of 49 in early August and stabilizing around 34 towards the end of the quarter. Active users saw a peak at 64 in early August, ending the quarter at 49.
Golf Rival - Multiplayer Game by Zynga Inc. showed consistent weekly revenue, with a peak of $198 in late August. Downloads were highest at 199 in early July, with a low of 85 in mid-September before ending the quarter at 128. Active users started strong at 1.3K, dipped to 966 in mid-September, and then slightly increased to 1.05K by the end of the quarter.
Golf Battle from Miniclip.com saw its weekly revenue fluctuate, peaking at $140 in mid-July and then declining to $62 by the end of September. Weekly downloads were robust, starting at 846 and reaching 1.2K by the end of the quarter. Active users remained strong, starting at 15.2K and peaking at 16.4K in the last week of September.
Ultimate Golf!, also from Miniclip.com, experienced modest weekly revenue, peaking at $92 at both the start and mid-September. Downloads showed a peak of 64 in late August, but declined to 25 by the end of the quarter. Active users saw a peak at 436 in late June, ending the quarter at 290.
Golf King - World Tour by Rising Wings, Inc. had a steady weekly revenue, peaking at $59 in early August and dropping to $4 by the end of September. Downloads were highest at 51 in mid-July, ending the quarter at 28. Active users started at 891 and remained relatively stable, ending the quarter at 731.
For more detailed insights and data, visit Sensor Tower.